Welcome to EvoFxEngine
Me Michael Hansen (The Undisputed)
will like to present you with a technical preview of my game engine
I have spend the last 14 month creating a Game Engine codename : A ray of light
This game engine is soon ready for release . 3-4 weeks from now
All XNA Developers will been enable to download and build there next Title on it.
What you about to see in this demo.
It is not a game. - it Is the best render in the universe
Are you ready for some realtime raytracing
You will been given some flight controls where you can fly around in the world
and studdy the render upclose and search for render bugs.

The new version Xna Framework 3.0 Download No MultiCore
Here is a new version Xna Framework 3.0 Download Multicore this one runs so fast and smoot
Fixed some problems in the depthbuffer
Now running on 3 cores
EvoFxEngine FinalDemo Download
Rename the above file.from .zip to .ccgame
Some Facts about the demo
There are no Normal,emissive,Specular,bump,height maps used on the terrain only a 3 diffuse map and one megatexture.
On the rocks there are used one diffuse and one normal map.
On the vegetations there are only one diffuse maps
On the statues there are used one diffuse and one normal map
On the temple there are used one diffuse and one normal
On the water are used one Normal,Heightmap,foam map
All gemoerty are not group together into a single mesh
The demo used 156 drawcalls
All the lightning and shadows is calculated 100% Realtime.
The engine runs on a forward render pipeline
One depthbuffer pars
One Light Pars
7 Different post effects to produce the GPUMagic = Lightning
I realy like some feedback ethere by mail or by registere in my forum
I Updated my post in my forum please read it link
Some old videos of my engine when it was first converted from Managed Directx to Xna
December 21, 2006
http://www.youtube.com/watch?v=kAfJWOXI1SE
http://www.youtube.com/watch?v=CHqnDhLZ7zM&feature=related
Michael Hansen
The Undisputed.