Engine Features
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EvoFx Games Engine Technical Specification.

 

The engine is a set of Content processores ,  and a kick ass lightning system

 

 

First the Content Processors.

  • Non Textured objects - transparent and Non transparent Objects
  • Textured objects - transparent and Non transparent Objects
  • Bump mapped objects - transparent and Non transparent Objects
  • Parallax mapped objects - transparent and Non transparent Objects
  • Relief mapped objects - transparent and Non transparent Objects
  • Vegetation Tree - include advance physics to simluate wind effect
  • Vegetation Bush - include advance physics to simluate wind effect
  • Vegetation Grass - include advance physics to simluate wind effect
  • Vegetation Fern - include advance physics to simluate wind effect
  • Vegetation Plant - include advance physics to simluate wind effect
  • Animations - transparent , Textured , bump , Parallax mesh of fbx fileformat
  • Sky - include advance Day and night system to simluate any time
  • Cloud - transparent volumetric Parallax mapped system
  • Water - transparent volumetric Parallax mapped - water physics for true water animations , 1024x1024 height map
  • Terrain - terrain geo mip mapping by 4 levels - 1024x1024 height map , 3 blend maps per.sector
  • volumetric fog - Distance based bounding box fog
  • Particle - Parallax or bump , explosions , missile trail , fire 
  • water Collision
  • Vertex collision detections
  • Effect - Microsoft XNA HLSL shader processor
  • Texture - Microsoft XNA processor
  • Audio - Microsoft XNA xact 3D audio system

 

The Engine. Main Core

  • 128bit rendertarget on xp,vista and xbox360 64bit rendertarget in full HDR
  • the engine runs 85% on the shader pipeline

 

Light  

  • the sky render is atmospheric scattering based on raylit and mie 
  • the main lightning system based on raytrace of lightbeems and 
  • subsurface scattering of 3d objects and light penetration of 3d objects  
  • adapt sunlight for all 3d objects in the scene from the sky

 

Shadows  

  • Depthbuffer pixelated shadows with softone for pixel perfect shadows 

 

 

 
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Date » 10 March, 2010    Copyright 2008 by EvoFx Studio Login   Register
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